Thursday, 31 March 2011

MISSION BRIEF

MISSION BRIEF

Originally tyred to use google earth and some video capturing program to make a video of the camera panning from England to Korea but that failed seems my laptop wasn't up to the job but i was over complicating it all i needed was a nice high res image of the earth and to map it onto a sphere in 3Ds Max. With the help of my brothers much better computer i we were able to find some super high resolution satellite photos of the earth, then using crazy bump i was able to make additional bumpmaping.




I started of thinking i could just make a spear in 3DSMAX as get any old image of the world and slap it on job done, but this was not the case as you can see with this video it just looks bad.




Friday, 11 March 2011

WEAPONRY

WEAPONRY


Using 3DS MAX i used different shapes and bent and shaped then into the components for this M4 riffle with Grenade launcher and scope, as well as a main weapon your equipped with a side arm the MK23. Using web reference's i drew sketches of the weapons then used them as templates and to map out the individual components of the weapon.




This was as fare as i was able to go with the pistol, if i had the time i would have liked to texture the weapon same go's for the M4.

Here i am starting on modeling the main character sidearm, starting off with the same process as the m4.


eventually all the different shapes come together to make an M4 assault riffle that can then go on to be put into the game as a prop or be given on to be animated firring to be used in game.


By creating a series of different shapes i was able to piece together the majority of the weapon, some of the more fiddly bits required more attention.



Here you can i am using the my image of a M4 as a template to create it in 3D.


I then used a mixture of photshop and sketchbook pro using my graphics tablet to add colour and detail. i relay enjoy this style of graphic design and felt like i learnt a few new tricks in the process.

First i drew the image freehand which later caused proportion issues and in hinzesite i properly would have traced it but to the untrained eye i think it looks plausible. knowing that later i would be modeling it i had a chance to fix the slightly off shaped parts of the M4.