Friday 11 March 2011

WEAPONRY

WEAPONRY


Using 3DS MAX i used different shapes and bent and shaped then into the components for this M4 riffle with Grenade launcher and scope, as well as a main weapon your equipped with a side arm the MK23. Using web reference's i drew sketches of the weapons then used them as templates and to map out the individual components of the weapon.




This was as fare as i was able to go with the pistol, if i had the time i would have liked to texture the weapon same go's for the M4.

Here i am starting on modeling the main character sidearm, starting off with the same process as the m4.


eventually all the different shapes come together to make an M4 assault riffle that can then go on to be put into the game as a prop or be given on to be animated firring to be used in game.


By creating a series of different shapes i was able to piece together the majority of the weapon, some of the more fiddly bits required more attention.



Here you can i am using the my image of a M4 as a template to create it in 3D.


I then used a mixture of photshop and sketchbook pro using my graphics tablet to add colour and detail. i relay enjoy this style of graphic design and felt like i learnt a few new tricks in the process.

First i drew the image freehand which later caused proportion issues and in hinzesite i properly would have traced it but to the untrained eye i think it looks plausible. knowing that later i would be modeling it i had a chance to fix the slightly off shaped parts of the M4.

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