Wednesday 11 May 2011

PLOT






Plot

The plot of an English special agent sent into North Vietnam to investigate the advance of Fringe weaponry being created by scientists operating inside of Vietnam. Intel has told him that thay are developing a type of EMP Nuke capeable of causing even the most miner electronic objects ito overload and explode. With the standoff between south and north viatnam esculating both sides are putting massive funding into the research of deadly weaponry that can not only disable the power in cites but deal out big damage. the british and the American are working together sending teams inside to gether intell on what exactly id going on.

Environment

The hole invoroment is based in the south Vietnamese jungle. Its a very dense dark, green loacation. Small villages and wooden huts. Vietnams army is tightly guarded with their own base's located deep inside the jungle which meens movement by day is all impossible so alot of the game is based at night moveing threw uncharted areas using stealth to avoid and get in and out unnoticed.

Character info

My main charictor is a british commando he has had spechel training all over the world also done tours in major battle’s or operation’s all over the world his names Jack skarden but go’s under the codename of Alpha primed he is in his mid thirtys and is a weapons, explosives expert and can fly and drive pretty much anything with an engine.

Rationale/Working Statement:

I intend on making an opening cut scene for the game i am going to help create. I want it to have atmospheric walkthroughs and exciting battles leading threw a continual open landscape.

Aims:

I want to make amazing concept art for this project to fill my portfolio to show off my artistic side as well as creating textures,skins and moleing to be used in my video and to show off my ability to work in sandbox style game editors such as the cryengine . I would also like to work with someone to concentrate on the graphics while i work with the art, design and storyboarding. by the end i want to have covered all the difrent rolls that are needed to create a game from ruff sketch to 3d modeling.

Details/Content:

the final outcome i will be creating a video to show of the first level of my game from this cut scene i want each frame to be able to move forward into a promotional perspective. I want the area in which my video is set to by beautifully laid out and to be visually impressive.

The game should include the following themes throughout.

A large jungle,beach, waterfalls, villages, long windy rivers and area in which a battle scene can be filmed,detailed human character and a range of weaponry.

I have wanted to create a first person shooter since my first year and i want to try and incorporate all my ideas over the last two years into this game. I want the game to be as stimulating to look as it is to play.

FINAL VIDEO



Finlay
i have my Final Video illustrating the first level of my game Jungle kill face 2. i didn't want it to just be a plain walk threw of the landscape or level i wanted it to be entertaining and thrilling. its a showcase of my ability to use a game engine like sandbox and create a playable environment.

To see it in better quality http://www.youtube.com/watch?v=s-441uT9l8E

Molded the landscape first by making a height map then using raise/lower tools to break up the landscape and make it look more realistic. then by adding textures of mud,rock,sand and grass and setting each texture to different high restrictions i was able to break up the landscape with the sand set just beyond the sea level then to grass with rock on the slopes and mud in between the rock and the grass to brake it up.

Added vegetation of different verities ranging from the grass,rocks, small veg and large. Adding them to a brush database i could choose weather to paint large areas with a verity of different entity's or individually place them for the more important bits.

Added more detail to the landscape using voxels to shape the waterfalls then by adding particle water effects to the rivers and waterfalls it all gives the effect of a running river over a cliff edge.

Finlay added the finishing touches such as building props, skybox, clouds, fog, rivers and AI. all of this can be done by using the game database or if you model it on 3D you can save it and import it into sandbox.




In the 3rd and 4th frames you can see here how it has changed from small shanty village to a research lab.


Here is the video cut into a replica of my original storyboard set frame for frame to illustrate how it go's from an idea to a sketch to a fully interactive landscape.



Wednesday 4 May 2011

STORYBOARD

STORYBOARD


Again to get these finished storyboard's i had to first draw the frames in pencil i then start adding basic layers of colour and super imposing the colour over my sketches. the next stage is to add shading and then to go in and individually adding small details, i finish it all off by using the clone tool and a low opacity to clone photo sources over my own images.


Finished Colour


Here is the same process again it starts shortly after you have gone over the waterfall in the last frame, following the river round to find a wooden house with a pear then on to find a small village this later got changed to a small research complex to relate to the game more, then it pans out to look over the jungle at dusk the it zooms high over the canape of the jungle out to sea.




after i have drawn it in pencil i scan it onto my computer and colouring it using sketchbook pro using multiple layers for depth and detail then using photshop and merge and overlay photo's of foliage and rocks and sky to add effect.

It starts if in the dense jungle Flor focused on a butterfly on a banana leaf, then zoom out to reveal some mangrove trees with a pool in the background the pool would lead to a stream which winds and leads to a waterfall.


This storyboard will be used to show off the map i have created using sandbox 2 engine for end crysis. The map is set in a set of jungle islands off the coast of Korea. the finished result will be a video covering the path the player will take as they play the first level. While drawing the storyboard i had in mind what i wanted it to look like in 3d.