Wednesday 11 May 2011

FINAL VIDEO



Finlay
i have my Final Video illustrating the first level of my game Jungle kill face 2. i didn't want it to just be a plain walk threw of the landscape or level i wanted it to be entertaining and thrilling. its a showcase of my ability to use a game engine like sandbox and create a playable environment.

To see it in better quality http://www.youtube.com/watch?v=s-441uT9l8E

Molded the landscape first by making a height map then using raise/lower tools to break up the landscape and make it look more realistic. then by adding textures of mud,rock,sand and grass and setting each texture to different high restrictions i was able to break up the landscape with the sand set just beyond the sea level then to grass with rock on the slopes and mud in between the rock and the grass to brake it up.

Added vegetation of different verities ranging from the grass,rocks, small veg and large. Adding them to a brush database i could choose weather to paint large areas with a verity of different entity's or individually place them for the more important bits.

Added more detail to the landscape using voxels to shape the waterfalls then by adding particle water effects to the rivers and waterfalls it all gives the effect of a running river over a cliff edge.

Finlay added the finishing touches such as building props, skybox, clouds, fog, rivers and AI. all of this can be done by using the game database or if you model it on 3D you can save it and import it into sandbox.




In the 3rd and 4th frames you can see here how it has changed from small shanty village to a research lab.


Here is the video cut into a replica of my original storyboard set frame for frame to illustrate how it go's from an idea to a sketch to a fully interactive landscape.



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